MY KNOWLEDGE LEVEL IN SOFTWARE
UNITY & GENERALIST DEVELOPER
I have worked in the Video Games Industry, as a developer, in both a Freelance and Corporate setting for over 7 years. Spending my professional time prototyping, developing, and publishing games and applications, I’ve accumulated a wealth of knowledge to further my passion for creating these artistic interactive experiences. In my spare time, I work to ever expand my knowledge of programming, art, design by working on case studies, coordinating meetups and networking with the development community.
MY LATEST WORK. SEE MORE >
A-Game Studios Inc
I was once again ready to return to my game development roots, and A Game was working on projects that were exactly what I was looking for. I lead programmers to tackle tasks from designing systems to resolving issues. I Designed and implemented various systems required for shipping our projects to market for PC users.
Lead VR Experience Developer
I joined VRH at the very start I helped establish Virtual Reality training suites for both line-side and heavy equipment operation in manufacturing and industrial environments. I was tasked with developing both the front and back-end of the suites. I lead teams in prototyping future applications, creating assets for existing, as well as establishing and maintaining all code bases
Bachelor of Information Technology
UOIT provided me with four challenging years that helped my focus my creative energy. We created games and reviewed all aspects of game development from a low level view. While it presented me with knowledge it also allowed me to efficiently learn and research new topics, programming languages, and techniques. I continually return to provide students with industry knowledge, conduct research projects, and to help students find work once school is completed.
After VR Headspace had merged with, Nessis Inc. I continued working on some of our promising projects, while helping create new tools to be used in live products provided by Nessis. I helped manage a team of programmers on various projects ensuring that all deadlines were met and milestones were being met.
I was onboarded to Clockwork Elements to help create a freemium mobile strategy game Kulipari: Battalions. While the project was ultimately cancelled, I established my expertise as a front end developer, helping to implement effective design elements, intuitive UI and ensure that communication between both server and client were stable and functional. Our small remote team was talented and worked tirelessly through meetings reviews and revisions to create a fantastic project.